Apex Legends established this week for the PS4, Xbox One, and Windows PC without as much as a sign from writer EA or developer Respawn and it appears that although Titanfall 3 has been in development, this is no longer the case, with Apex Legends carrying its location. Tragic once you consider that the first game’s multiplayer has been sabotaged and the second game’s campaign was superlative. If Titanfall 3 combined the best of the two, it would have been fantastic.
“The world thinks we’re making Titanfall 3 and we are not – that is what we’re producing,” said Apex Legends Producer Drew McCoy in an interview with Eurogamer. “To attempt to convince a cynical audience for months together with trailers and hands on posts, we are just like,’Let the game speak for itself’ – it’s the most effective antidote to possible problems. We are doing a free to play with game, with basically loot boxes, after we were purchased by EA, and it is not Titanfall 3. It is the perfect recipe for a marketing strategy to go awry, so why have that – let us just ship the game let players play”
Furthermore, Kotaku who has been accurate in the past, says that Titanfall 3 has been cancelled for Apex Legends.
“What was Titanfall 3 has become Apex Legends, the free-to-play battle royale game that started today,” writes Kotaku’s Jason Schreier. “Quite simply, a third Titanfall is not currently in evolution, regardless of the critical acclaim for the first two.”
This was followed by Schreier elaborating that based on his source,”third Titanfall was under way and the studio was seeking to get it out as quickly as possible, for fear of it looking and feeling dated if it came out too much later in 2018 (thanks to its usage of this Valve-created Source engine).”
He speculated that Apex Legends will be”a stopgap en route to some proper Titanfall 3″ or”whatever work was completed on Titanfall 3 is now Apex Legends” turns out EA and Respawn opted for the latter.
Why Apex Legends does not have titans?
Apex Legends is missing some of Titanfall’s most iconic features such as titans, wall-running, and double jumping. Respawn claims they would break the game’s balance.
“When we started [Apex Legends] we were building off Titanfall 2, and we did not know we weren’t going to get double jump or wall running or titans,” he tells Eurogamer. “The decision to not have these came about due to play-testing from our intentions: to have a tactical, learnable, masterable, deep game.
“[We’d ] items such as wall running and double jumping for quite a while, we had triple jump for some time, they make combat really hard to conquer and comprehend. You can’t predict where gamers come from or you’re pushing them , and things will occur to you more than you’d predict and react against. So it is really fun to do, but it is really bad for combat legibility.”
“The titans in Titanfall 1 and 2 were meant to be a power dream – you are supposed to think’okay, I can call it in, I could force it up and feel as a bad-ass for a little while’, then it will probably blow up and you’ve got a opportunity to do it again.
“We had been prototyping that and they had been a power-up, and that was really detrimental into your battle royale. Battle royales should be such as Poker – everybody comes to the table using the same possibilities.”
“If we balanced a titan right down to where they were not a destructive force about the game – it was similar to betraying that electricity dream, such as they were created from paper, a moist cardboard tote – it wasn’t worth it.”