10 More Educational Technology Concepts

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As technology is changing, industries are changing too, including the education sector. Teachers need to be updated with the different methods of technology that will lead to effective learning in classrooms. Technology is very beneficial and effective, although the education sector is adamant in making quick changes, they still hold on to traditional teaching methods. With the trend in technology, change is inevitable in the education sector.

  • Alternative input devices

These education technologies are designed for students with disabilities so that they can use computers. Alternative input devices include modified keyboards, joysticks to direct cursors and touch screens. On-screen keyboards are also alternatives, which provide K-12 leaner’s to better use Cobie devices and computers for learning.

  • Virtual reality, augmented reality, mixed reality

Technology is making learning interactive and collaborative. This is a transformative technology with lessons that are engaging and fun. Virtual reality technology can bring the outside world into the classroom to increase technology literacy, capture the attention of the students and increase visual literacy.

  • Adaptive learning

This technology collects data on student behavior as they answer questions and the feedback is provided to help students adjust their learning skills. These tools are very useful in making real-time feedback and decisions on how students learn. The tools subsequently adjust their methods of learning in order to help the student in learning.

  • Set of devices – classroom

Technology is changing how things are done in schools because we are moving away from asking students to bring their own devices into the classroom. Classrooms are equipped with devices by federal funding, making it possible for classrooms to be fitted with laptops, computers, and iPads. This has also increased the need to teach students on digital citizenship skills and essay.com skills that are crucial. Students are learning how to be individually responsible and learning about cyber safety skills as part of the curriculum.

  • Osmosis 

This technology is used by medical students for their study. It is an evidence-based concepts with images, videos, and flashcards using different educational concepts. Osmosis helps in retention and learning. This technology allows students to choose their own adventure and capitalize on their methods of engagements and learning.

  • Redesigned learning spaces

The usual rows of desks that face the front are being phased out. It is inspiring to have collaborative-friendly spaces that mimic the workforce to create a friendly yet collaborative space for learning. Technology has introduced SMARTboards in place of chalkboards and SMARTdesks. It is interesting that field trips happen in the classroom as students read from the texts. The learning space integrates technology so that students understand how it works. Universities and college learning is happening in informal learning spaces.

  • AI – Artificial Intelligence

Artificial intelligence has proven useful in higher education. AI has been used to create a student advisory service which is available 24/7. It has proved efficient, leaving most of the questions handled by the AI while actual advisors deal with advanced cases. Chatbots are also part of the AI because they are equipped with the capability to help students through paperwork, answer homework questions which ease up the workload the student would normally undertake. AI has personalized earning which evaluates the content quality and facilitates one on one tutoring. Technology is not meant to replace teachers but complement their teaching style.

  • Personalized learning

There are different options of how students learn and it is easier to tailor make the learning process to suit each student. The students have more responsibility with less direct instruction from teachers. This learning depends less on teachers for instructions and more on students making their own discoveries on what needs to be done. Students are allowed to make their own learning maps according to their understanding and pace of learning.

  • Gamification

Gaming has become an important instructional tool to be used in the classroom. Gamification has made all difficult subjects to become more interactive and exciting. Educational games are included in most of the subjects. Games give students a chance to gain more by making critical decisions in between the games. They are captivating and they motivate students to learn new skills every time. Some educational games are to be played in a team, in pairs or by one person.

  • Flipped classroom

In this concept, learning takes place outside the classroom. While outside students use online apps and tools to gather learning materials. The teachers also use the apps to track student’s progress, mark and grade them. The online tools are easy for managing assignments.

Students require constant IT support because of the new learning models and concepts being introduced. Educational institutions continue to adopt digital trends which help students maximize their learning potential and article writing services. Students increase their responsiveness as expectations continue to increase from learning methods.